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Tuesday, 19 April 2016

Game Design Document

Posted by JBrooks at 06:29
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Blog Archive

  • ▼  2016 (46)
    • ►  May (1)
    • ▼  April (30)
      • UI Development - So many buttons
      • UI Development - Papers, Parchment and Textboxes
      • Inventory System Progress
      • UI Development - Cursors
      • Camera Controls
      • UI Development - Combat Menu
      • Player UI and Enemy UI
      • Game Design Document
      • UI Development - Minimap Construction
      • Character: Animation Skinning
      • UI development - Portrait and Character alterations
      • Character Design: Enemies
      • Character Design: Protagonist
      • Weapons/Props
      • UI Development - Developing the General HUD - Life...
      • Environment Sketches
      • Front Cover Designs
      • Level-Up Mechanic
      • Overview and conclusion
      • Character Creation/Main Menu
      • Extra scripts and pieces
      • Games Production - Spring Submission (M5/5)
      • Mini-Map
      • Music Management
      • Character: Rigging it up to 11
      • Games Production - Spring Submission (M4/5)
      • Character: Clothing
      • Character: Lizard Creature
      • Character: Dreading Locks
      • Final Game Combat + investigation + Npc Talking + ...
    • ►  March (3)
    • ►  February (6)
    • ►  January (6)
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