However the character was designed with a long coat. Although this would be a nightmare to animate especially for someone as new to the subject as myself, I modeled it. I made a sectioned cylinder and rotated and scaled the rings to get the basic shape of the flared coat.
The coat was taking shape, but I needed to add sleeves and layer the clothes ontop of the base model and other garments. This would prove to be the difficult part as I spent a lot of time having to push back verts that had clipped through to the layer above.
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