Saturday 5 March 2016

Character: Face Remodeling

After creating my new mesh, I was far happier with it than the previous one, it looked a lot more organic without the sharper edges from the lower-poly model. 

However, something that I was not entirely happy with was the face. The human face is a complicated thing to model due to the proportions and detail involved. Therefore I ended up re-making the face several times before getting a result I was happy enough with to use for now. 

Also, my materials got mixed up in the process of tidying up my materials (as I had to re-apply the textures for the reference planes several times) and my default texture was from one of the reference images. it looked... Weird. But kind of cool.


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