Tuesday 2 February 2016

Character: Starting the Base Model

I used a reference from the internet alongside photo reference while waiting for the concept of the main character, So I could start modeling a basic shape that would become the main character. This took some time as I'm not very efficient with Maya but I hope that this role will help develop my 3D modeling skills over the course of the project.

What I will need to do is model, texture and rig at least two characters (a human and a monster) but I intend to modify these models to create NPCs and enemy variants.




I hope to get the finalised model sheet soon, as I will not be able to accurately model the character.



No comments:

Post a Comment