Friday 12 February 2016

Character: Modeling 1

Getting the base sketch for the model sheet, I was able to start the character model. I needed to import the references onto an image plane and align them to ensure that the side, forward and back views all aligned. After setting up the reference on it's own locked layer. I made the torso out of a sub-divided cylinder and used more cylinders for the arms. Extruding the cap faces to make the neck, hands and feet.




After making a humanoid box-creature, I cut across the stomach and limbs in order to add more definition to the mesh. I don't need to add too much as the model will be smoothed later.

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