Wednesday 6 January 2016

gameplay prototype

This is the game play prototype I started working on from the ideas that the group combined.
The level includes a player, a basic enemy and the dice for fighting.


The game is set at a 45 degree angle as agreed by everyone, the enemy has a trigger box and upon entering the target sphere is deactivated and the player no longer moves and stays in a battle stance.

the script I wrote has IEnumarators and starting events that show text and activate the battle menu, James also made a script that generates a random number that was merged with my script so that the battle system scripting may begin.




Afterwords I got the beginning to the fight working, when the player rolls a 10 they do a critical hit and for now the game is set to win the fight at that point.

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